Coupled with the extra benefits wrought from the Xbox 360's enhanced processing power and developing the PC version of the game in-house, it gives the team the opportunity to take on Football Manager a bit more directly - although Jennings is at pains to point out that the comparison is still a little unfair on Sports Interactive's opus, which he admits is far more detailed. Still, he jokes that LMA lacks "the Iranian third division", and points out that there are teams and players from 51 countries (albeit with only eight playable national league structures) compared to FM's incredibly vast database, but the question posed seems to be how much value is there in that detail? Sales suggest that LMA, which makes a big thing of TV-like presentation, customisable manager appearance and includes a fantasy team option, allowing you to create your own dream line-up and even upload it for other people to play against, is a welcome alternative for many. Perhaps it just needs to get the important aesthetic points right - like a full FIFPro licence, which is now in place, so that all the player names are accurate.
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Which of course is something Football Manager fans know all about, because it's something FM has done for ages. And the truth still seems to be that if you want the most complete, and the most exhaustive simulation of football management, there's only one place to go. LMA is pick-up-and-play. FM is for stat-fiends. "That's their audience," Jennings says, respectfully. Codemasters' argument is that there's room for the two to co-exist - and if it truly has nailed down the last few big issues in the general make-up, that, along with crowd-pleasing presentation on systems like Xbox 360 that can really do it justice, ought to move LMA Manager 2007 closer to justifying that position than ever. With the full game due out in September, it won't be long until we see how it's done.
Starting out on the PlayStation in 1999, LMA Manager has appeared in one form or another nearly every year since. In that time, the series has made the jump from consoles to PC, and it was also one of the first football management games to offer a full 3D match engine. Now making its first appearance on the Xbox 360, LMA Manager 2007 offers new features such as online squad updates, league match highlights, and new data for the African, Asian, Australian, and American leagues.
The match engine has been a big selling point in past LMA games, and the 2007 version is under even greater scrutiny thanks to high-definition Xbox 360 and PC versions. While some people swear by the 2D top-down match reports, or even just plain text commentaries, LMA's match engine does in fact help you respond to in-game developments in an effective manner. You can issue commands to your team on the fly by pressing buttons on the control pad, and you can hear them being barked at your team by the manager on the sidelines. There are shortcuts for attacking and defensive play, and you can react to offensive and defensive opportunities by initiating a long ball or playing cautiously. You can also switch your formation and make substitutions from a separate menu at any time. These 10-15 minute matches boast audio recordings taken from real matches, but unfortunately there's no club-specific chanting to be heard.
In terms of transfers, you have five scouts at your disposal during the game, each of whom will cost different amounts based on the task at hand. You can use these people to check out individual regions, players, or teams, and you can even ask them to scout your next opponent and report back. In this respect, the scout can help influence your training regime, as he will provide information on the manager, individual players, and the team's tactics. Success is dependant on keeping a constant eye on who's available while putting your own players up for grabs or loaning them to other clubs. Experienced managers will be able to manipulate the transfer market, as it's too easy to sign unlikely players, and those with an interest in the real game will find that clubs offer too much for your players on a frequent basis. However, with fully-licensed FIFA Pro Foundation data, at least all players in the game are in line with their real-life counterparts.
LMA Manager 2007 is online-enabled on all three platforms, so some of its features demand an internet connection. Codemasters has included the 2006/2007 season stats correct as of August 2006, and promises that a September update will be available as a free download. There's also a hall of fame where you can see how many points people have accrued at normal and expert difficulty for the standard and fantasy games. Perhaps the biggest omission is the lack of exhibition play online, so until this is enabled in a future version, we have to make do with swapping exhibition teams and tactics online. You can also unlock a bunch of extras by inputting codes, although these are locked into a unique ID code system that you need to acquire by ringing a premium-rate phone line. For example, you can eradicate all player injuries through the season, or have unlimited funds to buy the best players in the world.
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It's the core element of any football management game and LMA Manager 2007 has the most realistic player transfer system in its history. With all-new transfer A.I. creating more realistic contract negotiations, you'll experience greater personality from individual managers and even more advanced decision-making from the players.
Take charge from the dugout and lead the team to the field with your own personalized manager. In LMA Manager 2007 , the series' trademark Dugout Shouts feature is more effective than ever. You can yell formation and tactical changes to your team straight from the touchline and see the instant effect - there's no need to pause and drop into any menus in LMA! If you see your centre back dawdling in your box with a striker closing down on him then a quick shout of "Clearance!" will soon see the ball leaving the area.
This was released on 22 September 2006 on PS2, PC-DVD, and Xbox 360,[10] with transfer updates available for download. Like other versions of the PC, it uses a graphical user interface like LMA 2005.[citation needed] Its main theme is "Hands Open", by Snow Patrol. The lack of subsequent titles, and the fact that the PC version of LMA 2007 would not run on Windows Vista and Windows 7 due to its use of a StarForce DRM, and its limited availability on 7th generation games consoles, meant as of 2009 the LMA series became effectively defunct.
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